| | Atackdex( Not Completed) | |
| | Author | Message |
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hoblaph
Posts : 278 Join date : 2008-08-11 Age : 28 Location : Canada
| Subject: Atackdex( Not Completed) 14th August 2008, 6:11 pm | |
| The Pokemon Royal Rumble Attackdex
Credit goes to: ~Shadow Espeon~ - Form and Editing hoblaph - Writing the attackdex (A) Electivire Addict - Writing the attackdex (No Letters Yet)
A
Absorb Grass Physical 2-5 2-5 Can only be concentrated on one pokemon. Fields will not affect this move The user of this move regains HP equal to half of the damage it inflicted.
Acid Poison Special 5-10 3-5 Can only be concentrated on one pokemon. The poison in this move can burn through stuff, so weak walls and trees can easily be burned through. the user shoots a glob of poison at the foe. The poison is toxic enough to burn through flesh. There is a small chance of poison from this move.(RNG)
Acid Armo(u)r Poison Status 0 10-20 On user Fields do not affect The user coats itself in an acidic substance to raise its defense. The substance is one that the pokemon would naturally live in (Macargo, lava: Muk, sludge)
Acupressure Normal Status 8-10 10-15 On user Fields do not affect The user pokes itself in a weak spot, dealing damage to itself causing either Speed, Defense, Special Defense, Special Attack or Attack to rise significantly.(RNG) Or can use the attack to lower or raise stats on other pokemon(please specify)
Aerial Ace Flying Physical 10-20 5-15 One opponent Fields do not affect The user circles as it approaches the target, then suddenly changes direction in a movement the target cannot follow, effectively vanishing from the target's field of vision. A moment later, the user strikes the target, dealing mild damage. Since the target does not see where the user is just before the attack hits, this attack cannot (usually) be dodged. Due to the relatively slow rate of circling necessary to execute this attack, the user is fairly easy to strike until the sharp change of direction at the end.
Aeroblast Flying Special 40-50 50-60 Selected area May destroy any obstacles on the field within the selected area The user powers up and releases a powerful blast of air and flying energy that inflicts heavy damage to all opponents in the area.
Agility Psychic Status 0 5-10 User No effect on field The user concentrates their energy into their mobility in one of two ways, either a quick burst of speed or a more long-term concentration on speed rather than power.
Air Cutter Flying Special 10-15 10-15 One or more opponents May cut through weak walls and trees. A weaker version of Razor Wind, Air Cutter takes much less time to work in exchange for the decrease in power. It's about 2/3 as powerful, but has approximately 2/3 the charge time of Razor Wind.
Air Slash Flying Special 10-20 10-20 One or more opponents May cut through walls or foliage The user swings a wing (or other appendage) through the air at high speed and a precise angle, propelling a section of the air itself forward to sharply strike the target. This attack can startle the target and may cause a flinch.
Amnesia Psychic Status 0 5-10 User No effect on field The user forgets what has happened earlier in the battle in order to shake off any status effects, however the attack will also negate any status effects that the user has inflicted.
Ancient Power Rock Status 0 15-20 One Opponent May effect the field The user's coats a pokemon or object in rock.
Aqua Jet Water Physical 5-15 5-10 One opponent May destroy weak walls and foliage. Causes a blast of water behind the user. The user sprays a powerful burst of water at the ground, causing them to hurtle through the air at incredibly high speed towards the target, slamming into them.
Aqua Ring Water Status 0 15-20 User Field does not effect The user shoots out ten small water spheres, using a large amount of energy to do so, which circle round the user for ten rounds. At the end of each round, a sphere will return to the user, restoring a small portion of health. The water spheres can be popped by, but doing so will not cause restorative effects for the target. If every sphere returns to the user, the user will have recovered about one third of its maximum health.
Aqua Tail Water Physical 10-25 5-15 One opponent May destroy weak walls or foliage The user wraps its tail in water energy, which it then uses to smash into the target for good damage. Damage dealt and accuracy is dependent on the user’s tail.
Arm Thrust Fighting Physical 2-5 5-10 One opponent May destroy walls The user gives several quick open-palm thrusts, which each deal light damage.
Aromatherapy Grass Status 0 15-20 All pokemon within area Field does not effect The user lets out a strong fragrance that will jolt all pokemon in the area awake from sleep, calm them out of confusion, and given a slight jolt which would slightly ease paralysis. The effectiveness of the attack depends on how close the target is from the user, and whether or not the target can smell the odor, etc.
Assist Normal Status 0-30 - Depends on Attack 5-15 - Depends on Attack Depends on attack Depends on attack An attack of one of the pokemon playing is chosen at random and executed. The energy and HP damage are determined by which attack they get(RNG)
Assurrance Dark Physical Depends on attack being reflected 25-30 The opponent who attacked you Field Effects may have an affect on the reflected attack, depending on the move being reflected Assurance is an attack that reflects an attack back (much like Counter) at double power.
Astonish Ghost Physical 2-5 2-5 One opponent Field does not effect The user darts in, dealing light damage with a tackle-like attack and trying to briefly confuse the opponent, using speed to hit the opponent from an angle where it wasn't expecting.
Attack Order Bug Physical 5-25 15-20 One opponents May destroy weak walls and foliage The user shoots a barrage of buzzing projectiles of bug energy into the target, each dealing mild damage, but adding up to significant damage if all hit.
Attract Normal Status 0 5-7 One opponent Field does not effect The user attempts to stop the target from attacking by making the target attracted to it sexually. The Pokemon must be of opposite genders, excluding neutrally gendered Pokémon, who are immune and incapable of performing this or falling prey to the attack. The chance of attract is up to the referee, with the percentage decreasing if the user is battered, has horrific visage, or is simply a Pokemon which doesn't seem "Attract"-ive. Also, the more fighting the two Pokemon have done before Attract is attempted, the less chance of it happening. Once the user of Attract hits the opponent with another attack, the effects end.
Aura Sphere Fighting Special 15-25 10-20 One opponent May break weak walls and foliage The user charges a large amount of fighting spirit within, before shooting it forward in a ball towards the target, dealing significant damage. Due to the concentrated spirit within, the ball is drawn to the fighting spirit of an opponent, allowing it to hit the true opponent in a Double Team or in low visibility.
Aurora Beam Ice Special 5-20 10-20 One opponent May break weak walls. May freeze foliage. Always freezes water. May freeze rain and is weakened during a Sunny Day The user fires a wide, rainbow-colored beam which expands as it travels.
Avalanche Ice Physical 10-90 25-40 Many Opponents or just one. Rocky environments can boost the power of the attack even higher. Avalanche is an attack that is basically like an ice type rock slide, however its power is boosted if the user is attacked before. Begginning B's
Last edited by hoblaph on 21st August 2008, 10:25 am; edited 1 time in total | |
| | | pokemonmaster3.0
Posts : 178 Join date : 2008-08-14 Location : In the Universe
| Subject: Re: Atackdex( Not Completed) 16th August 2008, 6:54 pm | |
| If you see any errors or have an idea for improvement, PM me.
C
Calm Mind Psychic Status 0 3-5 User Field doesn't affect User takes a deep breath and raises it's Sp. Attack and Sp. Defense.
Camouflage Normal Status 0 3-5 User See decription If battling on/ in: Grassland, forest etc., the user becomes a Grass type. Sand, marsh, etc., the user becomes a Ground type. Rocky surface, cave, etc., the user becomes a Rock type. Underwater, Water surface, etc., the user becomes a Water type. Snowy field, ice, etc., the user becomes an Ice type. Building, steel, etc. the user becomes a Normal type.
Captivate Normal Status 0 4-8 1 target that's opposite gender of user Field doesn't affect Target's Sp. Attack sharply decreaces.
Charge Electric Status 0 2-5 User Field doesn't affect User stores electrical energy to power up the next Electric type move and raise Sp. Defense.
Charge Beam Electric Special 20-30 15-25 1 target Can electrify water The target is struck by lightning with a chance of raising the user's Sp. Attack.
Charm Normal Status 0 10-13 1 target Field doesn't affect User makes itself look charming and lower the target's Defense.
Chatter Flying Special 25-30 15-20 All pokemon in user's area May echo in some stages, makiing it more powerful User talks repeatedly to hurt the target(s) ears and may confuse them/it.
Clamp Water Physical 4-6 8-12 1 target Field doesn't affect User squeezes target hard 2-5 times.
Close Combat Fighting Physical 50-60 30-45 1 target Can destroy walls, trees, etc. User punches recklessly at target, but cutting the user's Defense and Sp. Defense.
Comet Punch Normal Physical 3-5 5-7 1 target May destroy weak walls, treres, etc. User punches the target 2-5 times quickly.
Confuse Ray Ghost Status 0 5-10 1 target Field doesn't affect User emits a blinding ray of light, confusing the target.
Confusion Psychic Special 10-15 7-10 1 target field doesn't affect Hits target with psychic energy with a chance of confusing it.
Constrict Normal Physical 10-15 5-7 1-2 targets It can break weak blocks, etc. User wraps it's tentacles/vines to squeeze the target(s) tightly. The targets can't move for the rest of the turn.
Conversion Normal Status 0 2-5 User Field doesn't affect User changes into the type(s) of an opponant of choice.
Conversion 2 Normal Status 0 2-5 User Field doesn't affect User turns into a type that is resistent to a type of the last move that hit the user. Ref decides which type user turns into.
Copycat ? ? ? 1 target Field doen't affect User mimics the move used right before it.
Cosmic Power Psychic Status 0 5-8 Field doesn't affect User gains cosmic energy and raises it's Defense and Sp. Defense.
Cotton Spore Grass Status 0 5-7 1 target Field doesn't affect User releases cottonlike spores which slows down the target.
Counter Fighting Physical ? 10-15 Move hits pokemon in the description. Field doesn't affect. Deals double damage to user of last physical move that hit this move's user.
Covet Normal Physical 10-15 8-10 1 target Field doesn't affect If the target is holding any kind of item, the user of this move steals it.
Crabhammer Water Physical 40-45 30-37 1 target Can destroy weak walls, trees, etc. User strikes the target with a powerful punch. Has a high chance of hitting a weak spot.
Cross Chop Fighting Physical 25-35 20-33 1 target Can destroy walls, trees, etc. Hits the target with forearms crossed. Has a high chance of hitting a weak spot.
Cross Poison Poison Physical 25-30 20-23 1 target Can destroy trees, poles, etc. User slashes at the target, having a high chance of hitting a weak spot and poisoning.
Crunch Dark Physical 15-20 10-15 1 target Can put teeth marks/ break trees, poles, etc. User chomps with it's fangs at the target. May lower Sp. Defense.
Crush Claw Normal Physical 20-25 15-18 1 target Can destroy weak trees, poles, etc. User slashes with it's claws. May lower Defense.
Crush Grip Normal Physical ? 15-20 1 target Field doesn't affect User automatically takes away 1/2 of current HP from the target.
Curse ? Status 0 10-15 1 target/ user Field doesn't affect If used by a Ghost type, the target's and the user's HP automatically go down 25. If used by a non-Ghost type, the user's Attack and Defense go up, but slows down.
Cut Normal Physical 10-15 6-8 1 target Can cut down trees, poles, etc. User uses claws or sythes to slash at the target. | |
| | | hoblaph
Posts : 278 Join date : 2008-08-11 Age : 28 Location : Canada
| Subject: Re: Atackdex( Not Completed) 21st August 2008, 10:26 am | |
| Barrage Normal Physical 1-5 15-25 One opponent May destroy weak walls and foliage The user creates dozens of balls of energy, and shoots them at their opponent. The attack overall has horrid accuracy, but about a quarter of them would hit a standing target from 20 yards away. Each ball does minimal damage, and the attack usually does about Tackle damage on average. At most, about a third of the "eggs" will hit, dealing about Body Slam damage. Moves like Lock-On and Mind Reader do not affect the accuracy of this attack.
Barrier Psychic Status 0 15-25 User Creates an invisible box where the user specifies. A large, transparent square wall, large enough to protect the user, is set up in front of the user, which becomes fixated in place in the arena, even in mid-air. Blocks physical blows very well, capable of withstanding about an average Pokemon's moderately charged Hyper Beam in physical damage, but shatters easily under the pressure of special attacks.
Baton Pass Normal Status 0 15-20 User ???? ???? ????
[URL="http://www.serebii.net/attackdex-dp/beatup.shtml"]Beat Up[/URL] Dark Physical 5-10 per attack 5-10 One opponent ???? ????
[URL="http://www.serebii.net/attackdex-dp/bellydrum.shtml"]Belly Drum[/URL] Normal Status 0 15-25 User Field does not effect The user slams its fists into its belly, mentally psyching itself up for battle. The user reaches a sort of battle frenzy, totally ignoring all defense in favor of crushing the opponent with highly-buffed attacks. This is the strongest attack buff in the game, but the user cannot even attempt to dodge or reduce damage from enemy attacks. Also, the user will consume energy at a more rapid pace due to the frenzy, and is more likely to miss with its physical blows.
[URL="http://www.serebii.net/attackdex-dp/bide.shtml"]Bide[/URL] Normal Physical 0-100 45 User charging/Attack at one opponent Field does not effect Taking a defensive stance to reduce damage somewhat, the user takes all attacks from anywhere from 1 attack to up to two rounds (referee's discretion), as a red aura surrounds the user. At the end of the round(s), the aura will condense in front of the user, and send all energy back in the form of a large beam which is aimed wherever the user wants. The beam is twice the power of the attacks levied against it, and is comprised of the exact same energy type used against the Bide, so the Bide beam CAN encompass several types. The aura cannot be penetrated, so status changing moves, OHKO attacks, etc. will not work. During the Bide, the user cannot do any other moves, and remains still. Energy usage for a Bide is high, depending on the moves used against it.
[URL="http://www.serebii.net/attackdex-dp/bind.shtml"]Bind[/URL] Normal Physical 5-10 10-20 One opponent Field does not effect The user wraps itself or an appendage, i.e. tail, around the target, and squeezes tightly. Probability of the opponent escaping depends on the conditions of the match. The opponent's and user's move selections during this time are hampered at the ref's discretion.
[URL="http://www.serebii.net/attackdex-dp/bite.shtml"]Bite[/URL] Dark Physical 10-15 5-15 One opponent Field does not effect The user bites the opponent.
[URL="http://www.serebii.net/attackdex-dp/blastburn.shtml"]Blast Burn[/URL] Fire Special 50-75 60-70 One opponent May burn through walls and foliage The user condenses a tremendous amount of fire energy into a small orb, about the size of a baseball, and fires it at the target. Upon impact, the orb immediately explodes into a powerful firestorm which lasts for several seconds, dealing very heavy damage. However, such a rapid expulsion of fire energy means that the Pokémon must spend the next round recomposing its flames. The attack has a high chance of burning the opponent.
[URL="http://www.serebii.net/attackdex-dp/blazekick.shtml"]Blaze Kick[/URL] Fire Physical 30-35 30-40 One opponent May burn through walls or foliage The user's leg becomes covered in flames and the user deals a powerful kick to the target.
[URL="http://www.serebii.net/attackdex-dp/blizzard.shtml"]Blizzard[/URL] Ice Special 30-45 40-50 Whole course May freeze foliage or water The user produces a quick burst of cold air, ice and snow/freezing rain, which hit the opponent for heavy damage, although it is concentrated. The material comes from either the user's mouth or wings. There is a 10% chance of a full-body freeze on the opponent.
[URL="http://www.serebii.net/attackdex-dp/block.shtml"]Block[/URL] Normal Status 0 ???? ???? ???? ???? ????
[URL="http://www.serebii.net/attackdex-dp/bodyslam.shtml"]Body Slam[/URL] Normal Physical 30-35 20-25 One opponent Field does not effect The user runs towards the opponent and throws their full body weight at them. "Paralysis" only occurs if the user weighs significantly more than the opponent, and they are pinned underneath, with a varying chance of escaping. Paralysis can also come from severe damage from the attack, referee's discretion.
Bone Club Ground Physical 15-20 15-20 One opponent May destroy weak walls The user hits the opponent with their bone, dealing damage.
Bone Rush Ground Physical 2-5 2-5 One opponent May destroy weak walls The user rushes forth and strikes the opponent with their bone numerous times, each strike causing minor damage.
Bonemerang Ground Physical 20 15-20 One opponent May destroy walls and foliage The user throws their bone, so it acts like a boomerang, that hits the opponent for some damage, then hits again for more damage as the object flies back towards the thrower.
Bounce Flying Physical 20-30 30-35 One opponent Field does not effect The user uses its own body to bounce or jump as high as possible, and landing on the opponent for good damage, depending on the Pokemon, height of jump, etc
Brave Bird Flying Physical 45-50 35-50 One opponent May destroy folige and walls. The user charges into the target recklessly at high speed, beak first, dealing a large amount of damage while incurring considerable recoil.
Brick Break Fighting Physical 15-25 20 One opponent May destroy walls An even more focused form of Rock Smash, the user concentrates their energy into their hand or other part and hits the opponent with an open-hand chop, which deals good damage, but even moreso on breakable objects such as panes due to the increase in power thanks to the follow-through.
Brine Water Physical 15-20 15-20 One opponent Can only be used in a medim-sized body of water. The user must be swimming in a reasonably sized body of water for this attack to work. The user sends a small wave of water into the target, which attempts to drag the target back towards the user. Less energetic and weaker targets are particularly affected.
Bubble Water Special 5-10 5-10 All opponents within range The user spits a stream of watery bubbles out, which pop on contact, dealing damage.
Bubblebeam Water Special 20-25 20 All opponents within range The user spits a stream of watery bubbles very hard. These bubbles are very slippery, so moving through them at high speeds may be hazardous to health. Basically a more powerful version of "Bubble," dealing very good damage at a constant rate.
Bug Bite Bug Physical 15-20 10-15 One opponent Field does not effect The user bites into the target, injecting energy into the wound and dealing moderate damage.
Bug Buzz Bug Special 25-30 20-25 All opponents within range The user charges a large amount of energy into a ball and flies towards the target, shooting the ball into the target as the user buzzes loudly by, dealing significant damage.
Bulk Up Fighting Status 0 15 User Field does not effect The user toughens up, focusing energy on physical attack, and is able to take physical punishment slightly better. The increases are less than Curse, but there is not a significant loss of speed.
[URL="http://www.serebii.net/attackdex-dp/bullet punch.shtml"]Bullet Punch[/URL] Steel Physical 15-20 10-15 One opponent May break walls The user coats its fist in steel energy and punches straight forward, causing the steel energy to fly forward at terrific speed, dealing mild damage to its target.
[URL="http://www.serebii.net/attackdex-dp/bulletseed.shtml"]Bullet Seed[/URL] Grass Physical 2-5 2-5 One opponent Field does not effect The user sprays a large number of glowing golden "seeds" of grass energy at the target, each doing extremely minor damage, but a prolonged volley will add up quickly. | |
| | | Captain Bubbles
Posts : 236 Join date : 2008-08-20 Location : at my house
| Subject: Re: Atackdex( Not Completed) 30th August 2008, 6:39 pm | |
| what happens when your complete | |
| | | pokemonmaster3.0
Posts : 178 Join date : 2008-08-14 Location : In the Universe
| Subject: Re: Atackdex( Not Completed) 8th September 2008, 6:48 pm | |
| PM for improvments or ideas.
Dark Pulse Dark Special 15-20 10-14 Targets in small area Field doesn't affect User shoots dark circles containing dark thoughts at the target(s).
Dark Void Dark Status 0 5-10 All pokemon Field doesn't affect User shoots black spheres at all pokemon putting them to sleep.
Defend Order Bug Status 0 3-5 User Field doesn't affect User calls out her servants to make a living shield, raising it's Defense and Sp. Defense.
Defense Curl Normal Status 0 5-7 User Field doesn't affect User curls up to conceal weak spots and raise it's Defense. It powers up Rollout if used on the same round as Defense Curl.
Defog Flying Status 0 5-8 1 target Can clear any fog if any User flaps iot's wings, etc. to clear all fog and Status moves like Light Screen, Protect, Reflect, etc. Doesn't remove effect from Howl, Withdraw, etc.
Destiny Bond Ghost Status 0/? 15-20 ? Field doesn't affect If user faints by the next 2 reffing, the opponant who defeated the user also faints. Opponant faints first.
Detect Fighting Status 0 5 User Field doesn't affect User gets a shield like Protect, but has a low chance of failing. Cannot block Fient. Dig Ground Physical 15-25 10-13 1 target/none See description User digs underground. If they want to attack with i, it takes up a second attack.
Disable Normal Status 0 5-7 1 target Field doesn't affect User fires waves at the target, not allowing it to use 1 move of user's choice for 5 rounds.
Discharge Electric Special 20-25 20-25 all pokemon Can electricute water User releases electrical energy to al pokemon, with a chance of paralizing them.
Dive Water Physical 15-17 5-10 1 target See description User dives to the bottom of a lake, ocean, etc. Uses 1 more attack to attack with Dive.
Dizzy Punch Normal Physical 15-20 15-17 1 target Can break weak walls, trees, etc. The target is hit by a circling punch which might make it confused.
Doom Desire Steel Special 30-40 20-25 1 target Field doesn't affect User sets a doom curse on the target. 2 turns after Doom Desire is used, the target takes the damage. Works even if user faints.
Double Hit Normal Physical 5-13 5-10 1 target Can break very weak walls, trees, etc. User whack target with tail, etc. twice. Counter and Bide only use the damage of 1 hit.
Double Kick
Double Team
Double-Edge
Double Slap
Draco Meteor Dragon Special 40-45 60-65 All pokemon Can destroy almost anything User summons comets to smash into all other pokemon. Sharply lowers user's Sp. Attack.
Dragon Breath Dragon Special 15-20 15-17 1 target Can burn grass, trees, etc. User breaths a jet of green air out of it's mouth. Can paralize target.
Dragon Claw Dragon Physical 15-20 5-15 1 target May scratch/rip soft materials User scratches with huge, sharp claws.
Dragon Dance Dragon Status 0 5-8 User Field doesn't affect User does a mystic dance to raise Attack and Defense.
Dragon Pulse Dragon Special 25-27 20-22 1 target Field doesn't affect User shoots a shock wave pulse from it's mouth.
Dragon Rage Dragon Special 40 30-35 1 target Field doesn't affect User makes a twister of energy that always gives 40 damage. Type weakness/resistances don't apply.
Dragon Rush Dragon Physical 20-25 20-25 1 target Can break through walls User runs at the target at great speed, and may make the target unable to use it's next move.
Drain Punch
Dream Eater Psychic Special 25-30 30-35 1 target Field doesn't affect User drains energy from the sleeping target. Move doesn't work if target isn't asleep.
Drill Peck
Dynamic Punch
Move definitions soon. | |
| | | Electivire Addict
Posts : 17 Join date : 2008-08-14
| Subject: Re: Atackdex( Not Completed) 18th October 2008, 11:21 am | |
| E
Earth Power Ground Special 20-30 25-35 Hits everyone It can cause avalanches or landlides if your in the appropriate area. Shakes the ground heavy, but not as bad as earthquake.
Earthquake Ground Special 30-40 35-45 Hits everyone It can cause avalanches or landlides if your in the appropriate area. Shakes the ground really heavily.
Egg Bomb Normal Physicall 20-25 5-10 1 target Field doesn't effect Shoots an egg that explodes; can easily be avoided.
Embargo Dark Status 0 5-10 1 target Field doesn't effect Does not let user use any recovey moves (aromatheorpy, aqua ring, synthesis, etc.).
Ember Fire Special 5-10 5-10 1 target Can slightly burn things that are easily flamable (trees, grass, etc.). Put 1-10 in a random number generator, if it hits 1 2 or 3, the targeted pokemon is burned.
Encore Normal Status 0 5-10 1 target Field doesn't effect Makes the targeted pokemon use the same moves.
Endeavor Normal Physical 0 5-10 Depends 1 target Field doesn't effect Makes the targeted have the same ammount of HP as you.
Endure Normal Status 0 10-20 Yourself Field doesn't effect Makes you survive an attack.
Energy Ball Grass Special 15-20 15-20 1 target Field doesn't effect Sends a green ball and someone.
Eruption Fire Special 40-45 55-65 Hits everyone Can completely burn things easily flamable. For each 5 HP that you have, this attack is 1 HP stronger (for example if you had 63 HP this attack would do 52-57 damage).
Explosion Normal Special 50-65 N/A Hits everyone Can destroy a lot of stuff Automatically knocks yourself out of the rumble.
Extrasensory Psychic Special 15-20 15-20 1 target Field doesn't effect May cause flinching
Extremespeed Normal Physical 15-20 15-20 1 target. Field doesn't effect. Hits opponent before they can counter | |
| | | Sinnoh Champion
Posts : 65 Join date : 2008-08-14
| Subject: Re: Atackdex( Not Completed) 20th October 2008, 11:53 pm | |
| I'll do some, but I'm skipping F because it's pretty long.
Gastro Acid Poison Status 0 5-12 Hits one target Doesn't affect the field Cancels out the foe's ability
Giga Drain Grass Special 15-25 20-30 Hits one target Doesn't affect the field Sucks out a bit of life from a foe and gives it to the user
Giga Impact Normal Psychic 35-45 40-50 Hits one target Could knock things down if things are in the way Rams into a foe really hard, causing major damage
Glare Normal Status 0 10-15 Hits one target Doesn't affect the field Shows an intimadating face at a foe, making it paralyzed.
Grass Knot Grass Special 5-40 10-15 Hits one target Doesn't affect the field Creates a knot out of grass, tripping a foe. The heavier the foe, the more damage.
Grasswhistle Grass Status 0 10-15 Hits one target Doesn't affect the field Creates a beautiful tune, lulling a foe into sleep.
Gravity Psychic Status 0 5-10 Affects everybody Doesn't affect the field Cancels out all flying/levitating moves (ie Magnet Rise)
*Growl Normal Status 0 5-10 Hits one target Doesn't affect the field Growls at a foe, dropping its attack stat to -1
*Growth Normal Status 0 5-10 Affects user Doesn't affect the field Puts the user's body into a miniature growth spurt, raising its special attack stat to +1
Grudge Ghost Status 0 5-10 Affects last person that attacked it Doesn't affect the field If the user faints, the pokemon that did the finishing attack on it can't use the move it used to faint the user for 5 turns
*Guard Swap Psychic Status 0 10-15 Affects one target and user Doesn't affect the field Raises its defense and sp. defense stats to +1, while lowering the user's defense and sp. defense stats to -1
Guillotine Normal Physical 1-Hit KO 95-100 Hits one user Its pincer could cut things that are in its way Faints the user on the spot, but uses a severe amount of stamina
Gunk Shot Poison Physical 25-35 30-40 Hits one user Could kill living plants (ie. grass, flowers) Shoots poisonous gunk at foe, with a 50% chance of poisoning it.
Gust Flying Special 12-17 10-15 Hits one user Could blow away light objects Shoots a gust of wind at a foe, even if the foe is using the move "Fly"
**Gyro Ball Steel Physical 1) 5-40 / 2) 20-30 1) 10-15 / 2)25-35 Hits one user Could knock down small objects in its path 1) Spins around like a ball at foe. The higher the foe's speed, the more damage it does. 2) Spins around like a ball at foe.
*If stats in PRR are no longer included, then these attacks will not be used **If stats in PRR are no longer included, refer to options labelled "2". | |
| | | Darkjigglypuff
Posts : 9 Join date : 2009-06-29 Age : 29 Location : Somewhere... beyond the sea, somewhere...
| Subject: Re: Atackdex( Not Completed) 29th June 2009, 9:08 pm | |
| Pingas Blast - Can only be used by male pokemon. Instantly kills all female Pokmeon. | |
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| Subject: Re: Atackdex( Not Completed) | |
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