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 Atackdex( Not Completed)

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hoblaph

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Age : 22
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PostSubject: Atackdex( Not Completed)   14th August 2008, 6:11 pm

The Pokemon Royal Rumble Attackdex

Credit goes to:
~Shadow Espeon~ - Form and Editing
hoblaph - Writing the attackdex (A)
Electivire Addict - Writing the attackdex (No Letters Yet)

A

Absorb
Grass
Physical
2-5
2-5
Can only be concentrated on one pokemon.
Fields will not affect this move
The user of this move regains HP equal to half of the damage it inflicted.

Acid
Poison
Special
5-10
3-5
Can only be concentrated on one pokemon.
The poison in this move can burn through stuff, so weak walls and trees can easily be burned through.
the user shoots a glob of poison at the foe. The poison is toxic enough to burn through flesh. There is a small chance of poison from this move.(RNG)

Acid Armo(u)r
Poison
Status
0
10-20
On user
Fields do not affect
The user coats itself in an acidic substance to raise its defense. The substance is one that the pokemon would naturally live in (Macargo, lava: Muk, sludge)

Acupressure
Normal
Status
8-10
10-15
On user
Fields do not affect
The user pokes itself in a weak spot, dealing damage to itself causing either Speed, Defense, Special Defense, Special Attack or Attack to rise significantly.(RNG) Or can use the attack to lower or raise stats on other pokemon(please specify)

Aerial Ace
Flying
Physical
10-20
5-15
One opponent
Fields do not affect
The user circles as it approaches the target, then suddenly changes direction in a movement the target cannot follow, effectively vanishing from the target's field of vision. A moment later, the user strikes the target, dealing mild damage. Since the target does not see where the user is just before the attack hits, this attack cannot (usually) be dodged. Due to the relatively slow rate of circling necessary to execute this attack, the user is fairly easy to strike until the sharp change of direction at the end.

Aeroblast
Flying
Special
40-50
50-60
Selected area
May destroy any obstacles on the field within the selected area
The user powers up and releases a powerful blast of air and flying energy that inflicts heavy damage to all opponents in the area.

Agility
Psychic
Status
0
5-10
User
No effect on field
The user concentrates their energy into their mobility in one of two ways, either a quick burst of speed or a more long-term concentration on speed rather than power.

Air Cutter
Flying
Special
10-15
10-15
One or more opponents
May cut through weak walls and trees.
A weaker version of Razor Wind, Air Cutter takes much less time to work in exchange for the decrease in power. It's about 2/3 as powerful, but has approximately 2/3 the charge time of Razor Wind.

Air Slash
Flying
Special
10-20
10-20
One or more opponents
May cut through walls or foliage
The user swings a wing (or other appendage) through the air at high speed and a precise angle, propelling a section of the air itself forward to sharply strike the target. This attack can startle the target and may cause a flinch.

Amnesia
Psychic
Status
0
5-10
User
No effect on field
The user forgets what has happened earlier in the battle in order to shake off any status effects, however the attack will also negate any status effects that the user has inflicted.

Ancient Power
Rock
Status
0
15-20
One Opponent
May effect the field
The user's coats a pokemon or object in rock.

Aqua Jet
Water
Physical
5-15
5-10
One opponent
May destroy weak walls and foliage. Causes a blast of water behind the user.
The user sprays a powerful burst of water at the ground, causing them to hurtle through the air at incredibly high speed towards the target, slamming into them.

Aqua Ring
Water
Status
0
15-20
User
Field does not effect
The user shoots out ten small water spheres, using a large amount of energy to do so, which circle round the user for ten rounds. At the end of each round, a sphere will return to the user, restoring a small portion of health. The water spheres can be popped by, but doing so will not cause restorative effects for the target. If every sphere returns to the user, the user will have recovered about one third of its maximum health.

Aqua Tail
Water
Physical
10-25
5-15
One opponent
May destroy weak walls or foliage
The user wraps its tail in water energy, which it then uses to smash into the target for good damage. Damage dealt and accuracy is dependent on the user’s tail.

Arm Thrust
Fighting
Physical
2-5
5-10
One opponent
May destroy walls
The user gives several quick open-palm thrusts, which each deal light damage.

Aromatherapy
Grass
Status
0
15-20
All pokemon within area
Field does not effect
The user lets out a strong fragrance that will jolt all pokemon in the area awake from sleep, calm them out of confusion, and given a slight jolt which would slightly ease paralysis. The effectiveness of the attack depends on how close the target is from the user, and whether or not the target can smell the odor, etc.

Assist
Normal
Status
0-30 - Depends on Attack
5-15 - Depends on Attack
Depends on attack
Depends on attack
An attack of one of the pokemon playing is chosen at random and executed. The energy and HP damage are determined by which attack they get(RNG)

Assurrance
Dark
Physical
Depends on attack being reflected
25-30
The opponent who attacked you
Field Effects may have an affect on the reflected attack, depending on the move being reflected
Assurance is an attack that reflects an attack back (much like Counter) at double power.

Astonish
Ghost
Physical
2-5
2-5
One opponent
Field does not effect
The user darts in, dealing light damage with a tackle-like attack and trying to briefly confuse the opponent, using speed to hit the opponent from an angle where it wasn't expecting.

Attack Order
Bug
Physical
5-25
15-20
One opponents
May destroy weak walls and foliage
The user shoots a barrage of buzzing projectiles of bug energy into the target, each dealing mild damage, but adding up to significant damage if all hit.

Attract
Normal
Status
0
5-7
One opponent
Field does not effect
The user attempts to stop the target from attacking by making the target attracted to it sexually. The Pokemon must be of opposite genders, excluding neutrally gendered Pokémon, who are immune and incapable of performing this or falling prey to the attack. The chance of attract is up to the referee, with the percentage decreasing if the user is battered, has horrific visage, or is simply a Pokemon which doesn't seem "Attract"-ive. Also, the more fighting the two Pokemon have done before Attract is attempted, the less chance of it happening. Once the user of Attract hits the opponent with another attack, the effects end.

Aura Sphere
Fighting
Special
15-25
10-20
One opponent
May break weak walls and foliage
The user charges a large amount of fighting spirit within, before shooting it forward in a ball towards the target, dealing significant damage. Due to the concentrated spirit within, the ball is drawn to the fighting spirit of an opponent, allowing it to hit the true opponent in a Double Team or in low visibility.

Aurora Beam
Ice
Special
5-20
10-20
One opponent
May break weak walls. May freeze foliage.
Always freezes water. May freeze rain and is weakened during a Sunny Day
The user fires a wide, rainbow-colored beam which expands as it travels.

Avalanche
Ice
Physical
10-90
25-40
Many Opponents or just one.
Rocky environments can boost the power of the attack even higher.
Avalanche is an attack that is basically like an ice type rock slide, however its power is boosted if the user is attacked before.
Begginning B's


Last edited by hoblaph on 21st August 2008, 10:25 am; edited 1 time in total
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pokemonmaster3.0

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PostSubject: Re: Atackdex( Not Completed)   16th August 2008, 6:54 pm

If you see any errors or have an idea for improvement, PM me.

C

Calm Mind
Psychic
Status
0
3-5
User
Field doesn't affect
User takes a deep breath and raises it's Sp. Attack and Sp. Defense.

Camouflage
Normal
Status
0
3-5
User
See decription
If battling on/ in:
Grassland, forest etc., the user becomes a Grass type.
Sand, marsh, etc., the user becomes a Ground type.
Rocky surface, cave, etc., the user becomes a Rock type.
Underwater, Water surface, etc., the user becomes a Water type.
Snowy field, ice, etc., the user becomes an Ice type.
Building, steel, etc. the user becomes a Normal type.

Captivate
Normal
Status
0
4-8
1 target that's opposite gender of user
Field doesn't affect
Target's Sp. Attack sharply decreaces.

Charge
Electric
Status
0
2-5
User
Field doesn't affect
User stores electrical energy to power up the next Electric type move and raise Sp. Defense.

Charge Beam
Electric
Special
20-30
15-25
1 target
Can electrify water
The target is struck by lightning with a chance of raising the user's Sp. Attack.

Charm
Normal
Status
0
10-13
1 target
Field doesn't affect
User makes itself look charming and lower the target's Defense.

Chatter
Flying
Special
25-30
15-20
All pokemon in user's area
May echo in some stages, makiing it more powerful
User talks repeatedly to hurt the target(s) ears and may confuse them/it.

Clamp
Water
Physical
4-6
8-12
1 target
Field doesn't affect
User squeezes target hard 2-5 times.

Close Combat
Fighting
Physical
50-60
30-45
1 target
Can destroy walls, trees, etc.
User punches recklessly at target, but cutting the user's Defense and Sp. Defense.

Comet Punch
Normal
Physical
3-5
5-7
1 target
May destroy weak walls, treres, etc.
User punches the target 2-5 times quickly.

Confuse Ray
Ghost
Status
0
5-10
1 target
Field doesn't affect
User emits a blinding ray of light, confusing the target.

Confusion
Psychic
Special
10-15
7-10
1 target
field doesn't affect
Hits target with psychic energy with a chance of confusing it.

Constrict
Normal
Physical
10-15
5-7
1-2 targets
It can break weak blocks, etc.
User wraps it's tentacles/vines to squeeze the target(s) tightly. The targets can't move for the rest of the turn.

Conversion
Normal
Status
0
2-5
User
Field doesn't affect
User changes into the type(s) of an opponant of choice.

Conversion 2
Normal
Status
0
2-5
User
Field doesn't affect
User turns into a type that is resistent to a type of the last move that hit the user. Ref decides which type user turns into.

Copycat
?
?
?
1 target
Field doen't affect
User mimics the move used right before it.

Cosmic Power
Psychic
Status
0
5-8
Field doesn't affect
User gains cosmic energy and raises it's Defense and Sp. Defense.

Cotton Spore
Grass
Status
0
5-7
1 target
Field doesn't affect
User releases cottonlike spores which slows down the target.

Counter
Fighting
Physical
?
10-15
Move hits pokemon in the description.
Field doesn't affect.
Deals double damage to user of last physical move that hit this move's user.

Covet
Normal
Physical
10-15
8-10
1 target
Field doesn't affect
If the target is holding any kind of item, the user of this move steals it.

Crabhammer
Water
Physical
40-45
30-37
1 target
Can destroy weak walls, trees, etc.
User strikes the target with a powerful punch. Has a high chance of hitting a weak spot.

Cross Chop
Fighting
Physical
25-35
20-33
1 target
Can destroy walls, trees, etc.
Hits the target with forearms crossed. Has a high chance of hitting a weak spot.

Cross Poison
Poison
Physical
25-30
20-23
1 target
Can destroy trees, poles, etc.
User slashes at the target, having a high chance of hitting a weak spot and poisoning.

Crunch
Dark
Physical
15-20
10-15
1 target
Can put teeth marks/ break trees, poles, etc.
User chomps with it's fangs at the target. May lower Sp. Defense.

Crush Claw
Normal
Physical
20-25
15-18
1 target
Can destroy weak trees, poles, etc.
User slashes with it's claws. May lower Defense.

Crush Grip
Normal
Physical
?
15-20
1 target
Field doesn't affect
User automatically takes away 1/2 of current HP from the target.

Curse
?
Status
0
10-15
1 target/ user
Field doesn't affect
If used by a Ghost type, the target's and the user's HP automatically go down 25.
If used by a non-Ghost type, the user's Attack and Defense go up, but slows down.


Cut
Normal
Physical
10-15
6-8
1 target
Can cut down trees, poles, etc.
User uses claws or sythes to slash at the target.
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PostSubject: Re: Atackdex( Not Completed)   21st August 2008, 10:26 am

Barrage
Normal
Physical
1-5
15-25
One opponent
May destroy weak walls and foliage
The user creates dozens of balls of energy, and shoots them at their opponent. The attack overall has horrid accuracy, but about a quarter of them would hit a standing target from 20 yards away. Each ball does minimal damage, and the attack usually does about Tackle damage on average. At most, about a third of the "eggs" will hit, dealing about Body Slam damage. Moves like Lock-On and Mind Reader do not affect the accuracy of this attack.

Barrier
Psychic
Status
0
15-25
User
Creates an invisible box where the user specifies.
A large, transparent square wall, large enough to protect the user, is set up in front of the user, which becomes fixated in place in the arena, even in mid-air. Blocks physical blows very well, capable of withstanding about an average Pokemon's moderately charged Hyper Beam in physical damage, but shatters easily under the pressure of special attacks.

Baton Pass
Normal
Status
0
15-20
User
????
????
????

[URL="http://www.serebii.net/attackdex-dp/beatup.shtml"]Beat Up[/URL]
Dark
Physical
5-10 per attack
5-10
One opponent
????
????

[URL="http://www.serebii.net/attackdex-dp/bellydrum.shtml"]Belly Drum[/URL]
Normal
Status
0
15-25
User
Field does not effect
The user slams its fists into its belly, mentally psyching itself up for battle. The user reaches a sort of battle frenzy, totally ignoring all defense in favor of crushing the opponent with highly-buffed attacks. This is the strongest attack buff in the game, but the user cannot even attempt to dodge or reduce damage from enemy attacks. Also, the user will consume energy at a more rapid pace due to the frenzy, and is more likely to miss with its physical blows.

[URL="http://www.serebii.net/attackdex-dp/bide.shtml"]Bide[/URL]
Normal
Physical
0-100
45
User charging/Attack at one opponent
Field does not effect
Taking a defensive stance to reduce damage somewhat, the user takes all attacks from anywhere from 1 attack to up to two rounds (referee's discretion), as a red aura surrounds the user. At the end of the round(s), the aura will condense in front of the user, and send all energy back in the form of a large beam which is aimed wherever the user wants. The beam is twice the power of the attacks levied against it, and is comprised of the exact same energy type used against the Bide, so the Bide beam CAN encompass several types. The aura cannot be penetrated, so status changing moves, OHKO attacks, etc. will not work. During the Bide, the user cannot do any other moves, and remains still. Energy usage for a Bide is high, depending on the moves used against it.

[URL="http://www.serebii.net/attackdex-dp/bind.shtml"]Bind[/URL]
Normal
Physical
5-10
10-20
One opponent
Field does not effect
The user wraps itself or an appendage, i.e. tail, around the target, and squeezes tightly. Probability of the opponent escaping depends on the conditions of the match. The opponent's and user's move selections during this time are hampered at the ref's discretion.

[URL="http://www.serebii.net/attackdex-dp/bite.shtml"]Bite[/URL]
Dark
Physical
10-15
5-15
One opponent
Field does not effect
The user bites the opponent.

[URL="http://www.serebii.net/attackdex-dp/blastburn.shtml"]Blast Burn[/URL]
Fire
Special
50-75
60-70
One opponent
May burn through walls and foliage
The user condenses a tremendous amount of fire energy into a small orb, about the size of a baseball, and fires it at the target. Upon impact, the orb immediately explodes into a powerful firestorm which lasts for several seconds, dealing very heavy damage. However, such a rapid expulsion of fire energy means that the Pokémon must spend the next round recomposing its flames. The attack has a high chance of burning the opponent.

[URL="http://www.serebii.net/attackdex-dp/blazekick.shtml"]Blaze Kick[/URL]
Fire
Physical
30-35
30-40
One opponent
May burn through walls or foliage
The user's leg becomes covered in flames and the user deals a powerful kick to the target.

[URL="http://www.serebii.net/attackdex-dp/blizzard.shtml"]Blizzard[/URL]
Ice
Special
30-45
40-50
Whole course
May freeze foliage or water
The user produces a quick burst of cold air, ice and snow/freezing rain, which hit the opponent for heavy damage, although it is concentrated. The material comes from either the user's mouth or wings. There is a 10% chance of a full-body freeze on the opponent.

[URL="http://www.serebii.net/attackdex-dp/block.shtml"]Block[/URL]
Normal
Status
0
????
????
????
????
????

[URL="http://www.serebii.net/attackdex-dp/bodyslam.shtml"]Body Slam[/URL]
Normal
Physical
30-35
20-25
One opponent
Field does not effect
The user runs towards the opponent and throws their full body weight at them. "Paralysis" only occurs if the user weighs significantly more than the opponent, and they are pinned underneath, with a varying chance of escaping. Paralysis can also come from severe damage from the attack, referee's discretion.

Bone Club
Ground
Physical
15-20
15-20
One opponent
May destroy weak walls
The user hits the opponent with their bone, dealing damage.


Bone Rush
Ground
Physical
2-5
2-5
One opponent
May destroy weak walls
The user rushes forth and strikes the opponent with their bone numerous times, each strike causing minor damage.


Bonemerang
Ground
Physical
20
15-20
One opponent
May destroy walls and foliage
The user throws their bone, so it acts like a boomerang, that hits the opponent for some damage, then hits again for more damage as the object flies back towards the thrower.


Bounce
Flying
Physical
20-30
30-35
One opponent
Field does not effect
The user uses its own body to bounce or jump as high as possible, and landing on the opponent for good damage, depending on the Pokemon, height of jump, etc

Brave Bird
Flying
Physical
45-50
35-50
One opponent
May destroy folige and walls.
The user charges into the target recklessly at high speed, beak first, dealing a large amount of damage while incurring considerable recoil.


Brick Break
Fighting
Physical
15-25
20
One opponent
May destroy walls
An even more focused form of Rock Smash, the user concentrates their energy into their hand or other part and hits the opponent with an open-hand chop, which deals good damage, but even moreso on breakable objects such as panes due to the increase in power thanks to the follow-through.


Brine
Water
Physical
15-20
15-20
One opponent
Can only be used in a medim-sized body of water.
The user must be swimming in a reasonably sized body of water for this attack to work. The user sends a small wave of water into the target, which attempts to drag the target back towards the user. Less energetic and weaker targets are particularly affected.


Bubble
Water
Special
5-10
5-10
All opponents within range
The user spits a stream of watery bubbles out, which pop on contact, dealing damage.

Bubblebeam
Water
Special
20-25
20
All opponents within range
The user spits a stream of watery bubbles very hard. These bubbles are very slippery, so moving through them at high speeds may be hazardous to health. Basically a more powerful version of "Bubble," dealing very good damage at a constant rate.


Bug Bite
Bug
Physical
15-20
10-15
One opponent
Field does not effect
The user bites into the target, injecting energy into the wound and dealing moderate damage.

Bug Buzz
Bug
Special
25-30
20-25
All opponents within range
The user charges a large amount of energy into a ball and flies towards the target, shooting the ball into the target as the user buzzes loudly by, dealing significant damage.


Bulk Up
Fighting
Status
0
15
User
Field does not effect
The user toughens up, focusing energy on physical attack, and is able to take physical punishment slightly better. The increases are less than Curse, but there is not a significant loss of speed.

[URL="http://www.serebii.net/attackdex-dp/bullet punch.shtml"]Bullet Punch[/URL]
Steel
Physical
15-20
10-15
One opponent
May break walls
The user coats its fist in steel energy and punches straight forward, causing the steel energy to fly forward at terrific speed, dealing mild damage to its target.


[URL="http://www.serebii.net/attackdex-dp/bulletseed.shtml"]Bullet Seed[/URL]
Grass
Physical
2-5
2-5
One opponent
Field does not effect
The user sprays a large number of glowing golden "seeds" of grass energy at the target, each doing extremely minor damage, but a prolonged volley will add up quickly.
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Captain Bubbles

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PostSubject: Re: Atackdex( Not Completed)   30th August 2008, 6:39 pm

what happens when your complete
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PostSubject: Re: Atackdex( Not Completed)   8th September 2008, 6:48 pm

PM for improvments or ideas.

Dark Pulse
Dark
Special
15-20
10-14
Targets in small area
Field doesn't affect
User shoots dark circles containing dark thoughts at the target(s).

Dark Void
Dark
Status
0
5-10
All pokemon
Field doesn't affect
User shoots black spheres at all pokemon putting them to sleep.

Defend Order
Bug
Status
0
3-5
User
Field doesn't affect
User calls out her servants to make a living shield, raising it's Defense and Sp. Defense.

Defense Curl
Normal
Status
0
5-7
User
Field doesn't affect
User curls up to conceal weak spots and raise it's Defense. It powers up Rollout if used on the same round as Defense Curl.

Defog
Flying
Status
0
5-8
1 target
Can clear any fog if any
User flaps iot's wings, etc. to clear all fog and Status moves like Light Screen, Protect, Reflect, etc. Doesn't remove effect from Howl, Withdraw, etc.

Destiny Bond
Ghost
Status
0/?
15-20
?
Field doesn't affect
If user faints by the next 2 reffing, the opponant who defeated the user also faints. Opponant faints first.

Detect
Fighting
Status
0
5
User
Field doesn't affect
User gets a shield like Protect, but has a low chance of failing. Cannot block Fient.

Dig
Ground
Physical
15-25
10-13
1 target/none
See description
User digs underground. If they want to attack with i, it takes up a second attack.

Disable
Normal
Status
0
5-7
1 target
Field doesn't affect
User fires waves at the target, not allowing it to use 1 move of user's choice for 5 rounds.

Discharge
Electric
Special
20-25
20-25
all pokemon
Can electricute water
User releases electrical energy to al pokemon, with a chance of paralizing them.

Dive
Water
Physical
15-17
5-10
1 target
See description
User dives to the bottom of a lake, ocean, etc. Uses 1 more attack to attack with Dive.

Dizzy Punch
Normal
Physical
15-20
15-17
1 target
Can break weak walls, trees, etc.
The target is hit by a circling punch which might make it confused.

Doom Desire
Steel
Special
30-40
20-25
1 target
Field doesn't affect
User sets a doom curse on the target. 2 turns after Doom Desire is used, the target takes the damage. Works even if user faints.

Double Hit
Normal
Physical
5-13
5-10
1 target
Can break very weak walls, trees, etc.
User whack target with tail, etc. twice. Counter and Bide only use the damage of 1 hit.

Double Kick

Double Team

Double-Edge

Double Slap

Draco Meteor
Dragon Special
40-45
60-65
All pokemon
Can destroy almost anything
User summons comets to smash into all other pokemon. Sharply lowers user's Sp. Attack.

Dragon Breath
Dragon
Special
15-20
15-17
1 target
Can burn grass, trees, etc.
User breaths a jet of green air out of it's mouth. Can paralize target.

Dragon Claw
Dragon
Physical
15-20
5-15
1 target
May scratch/rip soft materials
User scratches with huge, sharp claws.

Dragon Dance
Dragon
Status
0
5-8
User
Field doesn't affect
User does a mystic dance to raise Attack and Defense.

Dragon Pulse
Dragon
Special
25-27
20-22
1 target
Field doesn't affect
User shoots a shock wave pulse from it's mouth.

Dragon Rage
Dragon
Special
40
30-35
1 target
Field doesn't affect
User makes a twister of energy that always gives 40 damage. Type weakness/resistances don't apply.

Dragon Rush
Dragon
Physical
20-25
20-25
1 target
Can break through walls
User runs at the target at great speed, and may make the target unable to use it's next move.

Drain Punch


Dream Eater
Psychic
Special
25-30
30-35
1 target
Field doesn't affect
User drains energy from the sleeping target. Move doesn't work if target isn't asleep.

Drill Peck

Dynamic Punch

Move definitions soon.
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Electivire Addict



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PostSubject: Re: Atackdex( Not Completed)   18th October 2008, 11:21 am

E

Earth Power
Ground
Special
20-30
25-35
Hits everyone
It can cause avalanches or landlides if your in the appropriate area.
Shakes the ground heavy, but not as bad as earthquake.

Earthquake
Ground
Special
30-40
35-45
Hits everyone
It can cause avalanches or landlides if your in the appropriate area.
Shakes the ground really heavily.

Egg Bomb
Normal
Physicall
20-25
5-10
1 target
Field doesn't effect
Shoots an egg that explodes; can easily be avoided.

Embargo
Dark
Status
0
5-10
1 target
Field doesn't effect
Does not let user use any recovey moves (aromatheorpy, aqua ring, synthesis, etc.).

Ember
Fire
Special
5-10
5-10
1 target
Can slightly burn things that are easily flamable (trees, grass, etc.).
Put 1-10 in a random number generator, if it hits 1 2 or 3, the targeted pokemon is burned.

Encore
Normal
Status
0
5-10
1 target
Field doesn't effect
Makes the targeted pokemon use the same moves.

Endeavor
Normal
Physical
0
5-10
Depends
1 target
Field doesn't effect
Makes the targeted have the same ammount of HP as you.

Endure
Normal
Status
0
10-20
Yourself
Field doesn't effect
Makes you survive an attack.

Energy Ball
Grass
Special
15-20
15-20
1 target
Field doesn't effect
Sends a green ball and someone.

Eruption
Fire
Special
40-45
55-65
Hits everyone
Can completely burn things easily flamable.
For each 5 HP that you have, this attack is 1 HP stronger (for example if you had 63 HP this attack would do 52-57 damage).

Explosion
Normal
Special
50-65
N/A
Hits everyone
Can destroy a lot of stuff
Automatically knocks yourself out of the rumble.

Extrasensory
Psychic
Special
15-20
15-20
1 target
Field doesn't effect
May cause flinching

Extremespeed
Normal
Physical
15-20
15-20
1 target.
Field doesn't effect.
Hits opponent before they can counter
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Posts : 65
Join date : 2008-08-14

PostSubject: Re: Atackdex( Not Completed)   20th October 2008, 11:53 pm

I'll do some, but I'm skipping F because it's pretty long.

Gastro Acid
Poison
Status
0
5-12
Hits one target
Doesn't affect the field
Cancels out the foe's ability

Giga Drain
Grass
Special
15-25
20-30
Hits one target
Doesn't affect the field
Sucks out a bit of life from a foe and gives it to the user

Giga Impact
Normal
Psychic
35-45
40-50
Hits one target
Could knock things down if things are in the way
Rams into a foe really hard, causing major damage

Glare
Normal
Status
0
10-15
Hits one target
Doesn't affect the field
Shows an intimadating face at a foe, making it paralyzed.

Grass Knot
Grass
Special
5-40
10-15
Hits one target
Doesn't affect the field
Creates a knot out of grass, tripping a foe. The heavier the foe, the more damage.

Grasswhistle
Grass
Status
0
10-15
Hits one target
Doesn't affect the field
Creates a beautiful tune, lulling a foe into sleep.

Gravity
Psychic
Status
0
5-10
Affects everybody
Doesn't affect the field
Cancels out all flying/levitating moves (ie Magnet Rise)

*Growl
Normal
Status
0
5-10
Hits one target
Doesn't affect the field
Growls at a foe, dropping its attack stat to -1

*Growth
Normal
Status
0
5-10
Affects user
Doesn't affect the field
Puts the user's body into a miniature growth spurt, raising its special attack stat to +1

Grudge
Ghost
Status
0
5-10
Affects last person that attacked it
Doesn't affect the field
If the user faints, the pokemon that did the finishing attack on it can't use the move it used to faint the user for 5 turns

*Guard Swap
Psychic
Status
0
10-15
Affects one target and user
Doesn't affect the field
Raises its defense and sp. defense stats to +1, while lowering the user's defense and sp. defense stats to -1

Guillotine
Normal
Physical
1-Hit KO
95-100
Hits one user
Its pincer could cut things that are in its way
Faints the user on the spot, but uses a severe amount of stamina

Gunk Shot
Poison
Physical
25-35
30-40
Hits one user
Could kill living plants (ie. grass, flowers)
Shoots poisonous gunk at foe, with a 50% chance of poisoning it.

Gust
Flying
Special
12-17
10-15
Hits one user
Could blow away light objects
Shoots a gust of wind at a foe, even if the foe is using the move "Fly"

**Gyro Ball
Steel
Physical
1) 5-40 / 2) 20-30
1) 10-15 / 2)25-35
Hits one user
Could knock down small objects in its path
1) Spins around like a ball at foe. The higher the foe's speed, the more damage it does.
2) Spins around like a ball at foe.


*If stats in PRR are no longer included, then these attacks will not be used
**If stats in PRR are no longer included, refer to options labelled "2".
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Darkjigglypuff



Posts : 9
Join date : 2009-06-29
Age : 22
Location : Somewhere... beyond the sea, somewhere...

PostSubject: Re: Atackdex( Not Completed)   29th June 2009, 9:08 pm

Pingas Blast - Can only be used by male pokemon. Instantly kills all female Pokmeon.
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PostSubject: Re: Atackdex( Not Completed)   

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Atackdex( Not Completed)
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